Each time a player exceeds the maximum ‘clear weather days’ in a given region, they will suffer losses, unceremoniously dumping vikings and/or goods overboard as they push their ship further than it can safely go. Represented by the Wind dial, players can only move a limited number of spaces per turn (safely, at least). The seas are divided into 4 regions, and each region has different weather patterns. Sailing, interestingly, is one of the most unique mechanics in F&A. Each player manages a single viking longship, filling its limited space with either viking warriors or cargo (or a combination of the two) and sailing the high seas in search of profit and glory. It’s like he’s taking a picture in front of a monument or something.Īt its heart, Fire & Axe is a ‘pick up and deliver’ style game. Looking at the huge box, setting out the massive, somber-colored board, and arraying an army of Viking warriors, suggests a dense, protracted war game, or maybe a cut-throat take-that style combat game. With an army at your back and the wind in your sails, you will sail forth from the homelands in search of treasure and glory!įire & Axe: A Viking Saga isn’t what it first appears. Jess: …But what about, you know, pillaging?Īndrew: What? No no, we’re more focused on profit margins around here. Of course, once we saturate the market, we’ll need to move on to trading something different, like horns or whatever, but there is still a good bit of profit to be made from those, too! Jess: IRON AND BLOOD, MY BROTHERS AND SISTERS! We sail not for glory, but FOR VALHALLA! By spear and blade shall we lay waste to the…why isn’t anyone else getting ready to lay waste? Why are you loading all those furs?Īndrew: Because they are worth a ton of gold if you bring them to a major port. Fire & Axe: A Viking Saga, designed by Steve and Phil Kendall and published by IDW Games, is a game of Viking explorers, plying the seas and braving storms as they.
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